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Brain Games · Memory

Sequence Memory Test

The path starts at 3 steps and grows by one each round. One slip ends the run.

No signup · 2 to 5 minutes · The number pad or Q W E, A S D, Z X C work too

In short

How does a sequence memory test work?

A sequence memory test lights up tiles one after another, and you tap them back in the same order. Each round adds one step until you slip, and your score is the longest path you repeat. It is the online cousin of the Corsi block test, which psychologists have used since 1972.

Below: Grid, Tones and Backward, how fast the lights go, tips for longer paths, and what the test says about memory and IQ.

1972The year Philip Corsi described the block-tapping test, the lab version of this gameCorsi 1972
0.2 sOf dark between lights at least, so a repeat is always visible
3 modesGrid, Tones and Backward, no signup
No percentileOnline grid norms are unpublished, so you compare with yourself

How to play

Three ways to test your sequence memory

Pick a mode at the top and press Start. Watch while the lights play, then tap. Taps during playback are ignored, and the result shows exactly where a path slipped.

Grid

Holding the order of places.

  1. Watch the tiles light up, one after another.
  2. Tap them back in the same order. Each right round adds one step.
  3. One slip ends the run; Practice replays the round instead.
Play Grid

Tones

Order, with sound to help.

  1. Four pads light up, each with its own shape, colour and note.
  2. Repeat the order. The same pad can come twice in a row.
  3. Sound helps, but you can switch it off: the shapes tell the pads apart.
Play Tones

Backward

Holding a path and turning it around.

  1. Watch the path on the 3 × 3 grid.
  2. Tap it back in reverse: the last tile first.
  3. A new path every try, and two tries at each length.
Play Backward

Fair timing

How fast the lights go

Each light stays on this long, with at least 0.18 to 0.25 s of dark before the next one, so a tile lit twice in a row always shows twice.

Mode and lengthLight on
Grid, steps 1 to 70.50 s
Grid, steps 8 to 120.42 s
Grid, 13 steps and up0.35 s
Tones, steps 1 to 50.60 s
Tones, 14 steps and up0.30 s
Backward, every length0.70 s

There is a 0.8 s pause before each playback and 0.6 s after a right round.

Tips

How to remember a longer path

These help you use the memory you have. They do not make it bigger.

  1. Trace the path as a shape: a zigzag, a letter, a loop.
  2. Group the steps in threes, like the parts of a phone number.
  3. In Tones, hum the notes: a tune is easier to hold than a list.
  4. For Backward, hold the whole path, then read it from the end, as if you were rewinding it.

Simon-style

Is this like the Simon game?

Yes. Our Tones mode plays like the Simon game, the electronic toy launched by Milton Bradley in 1978: four pads, each with its own colour and note, and a sequence that grows by one every round.

A Simon-style game online

Tones gives each pad a colour, a shape and a sound, so you can play by ear, by eye or both. Simon is a trademark of Hasbro; this is our own game.

A sound memory game

With the sound on, the notes form a short tune you can hum back. That makes Tones a sound memory game as much as a visual one.

Not “Simon says”

Simon says is the playground game of following orders. This test is about memory: watching a pattern, then playing it back.

A good score

What is a good sequence memory score?

There is no fair norm for online grids, so compare with your own best. Sites disagree because they play different games: some add one step to the same path, others start a new path, and lives and start lengths vary.

The lab version

The Corsi block test uses nine blocks and a span score, with published norms for adults (Kessels and colleagues, 2000). Those norms do not carry over to a phone grid.

A visual memory test

Grid and Backward are a visual memory test: you hold places, not names. Tones adds a sound for each pad.

Like Human Benchmark’s test

Grid works like Human Benchmark’s sequence memory test: a 3 × 3 board, with one step added to the same path each round.

Skills

What the test uses

Spatial working memory

Holding a series of places in order. Psychologists measure it with the Corsi block-tapping test.

Attention

Following every light as it plays. One missed light breaks the path.

Visual memory

Keeping the picture of the path in mind while you tap it back.

And IQ

Does sequence memory relate to IQ?

Yes, through working memory: the ability to hold and use information for a few seconds. Working memory is one of the five areas a modern IQ test reports. A sequence memory test looks at its visual side: holding a path of places.

In a reanalysis of 14 data sets, working memory and reasoning shared about half their variance (Kane and colleagues, 2005). Read memory and IQ, explained, or take the IQ test to see your memory next to reasoning and speed.

The five areas of a modern IQ test

  1. Verbal comprehensionWord knowledge and reasoning in words
  2. Visual spatialSeeing and turning shapes in your mindAlso used
  3. Fluid reasoningFinding the rule in a new problem
  4. Working memoryHolding information and using itClosest to this game
  5. Processing speedQuick, accurate simple work

The five primary index areas of the WISC-V (children, 2014) and the WAIS-5 (adults, 2024). See WAIS-5 index scores explained.

FAQ

Sequence memory test: questions people ask

What is a sequence memory test?

You watch a path of lights, then repeat it. The path grows by one step each time you get it right, and your score is the longest path you repeated in full.

What is a good sequence memory score?

There are no fair published norms for online versions, so we show no percentile. The best comparison is with your own past runs on the same mode.

How is it different from number memory?

Number memory asks you to hold digits; sequence memory asks you to hold places in order. Both use working memory, in different ways.

Is it like the Simon game?

Yes. Tones works like Simon, the electronic game from 1978: four pads, each with its own colour and note. Ours adds shapes, so you can play without colour or sound. Simon is a trademark of Hasbro.

What is the Corsi block-tapping test?

The research version of this game, described by Philip Corsi in 1972: an examiner taps a series of blocks and you repeat it. Grid and Backward follow the same idea on a screen.

Does it measure IQ?

No. It looks at one part of working memory. A full IQ test measures reasoning across many kinds of questions.

Why do I slip on long paths?

Most slips are swaps: two neighbouring steps in the wrong order. Your result shows the exact step that slipped and says when it was a swap.

How do you beat the Simon game?

Say the colours or hum the notes as they play, group them in threes, and keep your eyes on the middle so you see every pad at once.

Can I play with a keyboard?

Yes. In Grid and Backward, the number pad’s 7-8-9, 4-5-6 and 1-2-3 match the tiles, and so do Q-W-E, A-S-D and Z-X-C. In Tones, use the arrow keys or 1 to 4.

Can kids play?

Yes. Practice replays the round after a slip, so nobody is out after one mistake.

Can I challenge a friend?

Yes. After a run, send the link: your friend gets the very same sequence and sees both scores.

Is it free?

Yes. It is free to play, with no signup, and your scores stay in your browser.

Sources

The research behind this page

  1. Kessels, R. P. C., van Zandvoort, M. J. E., Postma, A., Kappelle, L. J., & de Haan, E. H. F. (2000). The Corsi block-tapping task: Standardization and normative data. Applied Neuropsychology, 7(4), 252–258. doi:10.1207/S15324826AN0704_8
  2. Kane, M. J., Hambrick, D. Z., & Conway, A. R. A. (2005). Working memory capacity and fluid intelligence are strongly related constructs. Psychological Bulletin, 131(1), 66–71. doi:10.1037/0033-2909.131.1.66

The full picture

Your memory is one piece. Now see the whole picture.

Each game looks at one skill. The IQ test brings speed, reasoning and memory together in one score, with your percentile and a certificate.

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