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Dr Kawashima’s Brain Training

Research & Evidence

Dr Kawashima's Brain Training (Brain Age): Does It Work?

Dr Kawashima's Brain Training (Brain Age) has two randomised trials, 32 people each, four weeks against Tetris: gains on executive function and speed, none on Raven's matrices. Who funded them, what reviews of brain training find, and the Switch version.

Timeline of Dr Kawashima's Brain Training: Brain Age launches in North America in 2006 and sells 4 million by August, two trials in 2012 and 2013 with 32 people each, a 2016 review finding little carry-over to everyday tasks, and 19.01 million units sold by 2021.

Dr Kawashima's Brain Training, sold in North America as Brain Age, has two published randomised trials, and Kawashima co-wrote both. In 32 older adults and 32 young adults, four weeks of play beat Tetris on tests of executive function and processing speed, but not on Raven’s matrices, the fluid-intelligence test. Large reviews of brain training find gains on the practised tasks and little carry-over to everyday skills.

Below: what the game is, what each trial measured, who gained from the studies, what independent reviews found, and whether the Nintendo Switch version changes anything. Every number is from the papers or from Nintendo’s own pages.

Timeline of Dr Kawashima's Brain Training: Brain Age launches in North America in 2006 and sells 4 million by August, two trials in 2012 and 2013 with 32 people each, a 2016 review finding little carry-over to everyday tasks, and 19.01 million units sold by 2021.
Timeline of Dr Kawashima's Brain Training: Brain Age launches in North America in 2006 and sells 4 million by August, two trials in 2012 and 2013 with 32 people each, a 2016 review finding little carry-over to everyday tasks, and 19.01 million units sold by 2021.

What is Dr Kawashima's Brain Training?

It is a Nintendo puzzle game built around short mental exercises. The same game is called Brain Age: Train Your Brain in Minutes a Day in North America and Dr Kawashima’s Brain Training: How Old Is Your Brain? in Europe. Nintendo of America says it was inspired by the work of Professor Ryuta Kawashima, a Japanese neuroscientist. The papers below list his university as Tohoku University in Sendai.

Nintendo’s own claims are modest. A 2007 Nintendo UK news item says the games are inspired by the research of Dr Kawashima and designed to help stimulate your brain and challenge memory, maths and perception skills. We found no Nintendo statement promising a higher IQ. The Nintendo Switch version, Dr Kawashima’s Brain Training for Nintendo Switch, has a UK release date of 3 January 2020 on Nintendo’s page, with new exercises and classic ones. We found no sales figure for it.

Dr Kawashima's Brain Training: dates and numbers
DateWhat happenedSource
17 April 2006Brain Age launches in North AmericaNintendo of America press release
10 August 2006More than 4 million sold worldwide, 3 million of them in JapanNintendo of America press release
2012 and 2013Two randomised trials published; the first ran in Sendai from March to August 2010PLoS ONE papers (below)
2016Simons and colleagues review the brain-training evidencePsychological Science in the Public Interest
3 January 2020Switch version, UK release dateNintendo UK
31 March 202119.01 million units of Brain Age sold, life to dateNintendo investor relations

The 19.01 million is Nintendo’s worldwide count of units, including copies bundled with hardware, as of 31 March 2021. It is the last DS figure Nintendo published that we could find.

At launch, Nintendo of America said the series builds on word and number puzzles and acts as a treadmill for the mind. A treadmill builds fitness for running. Whether mental practice builds fitness for thinking in general is exactly what the studies below test.

The game spread fast. Its sequel, Brain Age 2, sold 14.88 million units by the same date. In May 2007 Nintendo UK said more than 10 million people worldwide were including Brain Training in their daily lives. That is a count of people, not copies, so do not add it to the sales figures.

Does Dr Kawashima's Brain Training work?

It improved scores on some thinking tests in two small trials, but those trials did not show a higher IQ or better everyday thinking. Both compared the game with Tetris, not with doing nothing, and both were short.

The two randomised trials of Brain Age
Nouchi and colleagues, 2012Nouchi and colleagues, 2013
WhoOlder adults, mean age about 69Young adults, mean age about 20.5 and 20.9
Size32 randomised, 28 finished32 randomised, 31 finished
TestBrain Age against Tetris, about 15 minutes a day, at least 5 days a week, 4 weeksSame schedule against Tetris
Gains against TetrisExecutive function and processing speedExecutive function, working memory and processing speed
No gainGlobal cognition (MMSE) and attentionFluid intelligence (Raven’s matrices, p = 0.126), short-term memory and reading
JournalPLoS ONE 7(1): e29676PLoS ONE 8(2): e55518

A fair reading is narrow. Four weeks of play changed scores on speed and task-switching tests in these samples. That is a result about those tests, not about an IQ score; our guide to what an IQ of 136 means shows what a number on the IQ scale tells you. It needs a larger, independent trial before anyone calls it a general gain.

The design is better than a no-treatment comparison. The control group played Tetris, a game that Nintendo published in 2006, for the same time each day. So any difference is not just the effect of taking part in a study. Both trials are listed in the UMIN clinical trial registry (UMIN000002825 and UMIN000005618), which is a point in their favour. The weakness is size: 32 people per trial.

The 2013 paper is titled with the word “boosts”, yet the fluid-intelligence test, the closest of the group to what IQ tests measure, did not improve. In that trial the Tetris group did better than the Brain Age group on one attention test and one visuo-spatial test. The authors of the 2012 paper wrote that the results need replication in large samples. The 2013 authors said they did not assess long-term benefit.

Who paid for the studies, and does Kawashima gain?

The funder named in both papers is the Japan Science and Technology Agency (RISTEX), not Nintendo. But the competing-interest statement reads: “RK is the creator of the Brain Age. Tohoku University, where RK belongs, has received royalties generated by the Brain Age’s sales.”

The 2012 authors are listed at the Institute of Development, Aging and Cancer, Tohoku University, in Sendai, so the research and the royalty both sit within one university. That is a disclosure, not a flaw in the data. It is a reason to want a replication by a team with no stake in the game. The authors themselves asked for replication in larger samples.

Do brain-training games improve everyday thinking?

Independent reviews say the evidence is weak. Players get better at what they practise, but that skill rarely carries over to other tasks or to daily life.

The 2016 review by Simons and colleagues was written against a public dispute. In 2014 an international group of more than 70 scientists issued a consensus statement objecting to brain-game marketing claims, and a group of 133 scientists and practitioners countered. The review examined the studies that leading brain-training companies cite.

What independent work found
SourceWhat it coveredFinding
Simons and colleagues (2016), Psychological Science in the Public InterestStudies cited by leading brain-training companiesExtensive evidence of gains on trained tasks; little evidence of gains on distant tasks or everyday performance; no cited study met all best practices
Owen and colleagues (2010), Nature11,430 people training online for six weeksNo evidence of transfer to untrained tasks, even closely related ones
Sala and Gobet (2019), Trends in Cognitive SciencesMeta-analyses of cognitive trainingNo appreciable benefit for general cognition
Melby-Lervag, Redick and Hulme (2016), Perspectives on Psychological Science87 publications, 145 comparisons of working-memory trainingNo convincing evidence of reliable far-transfer gains against a treated control

None of these tests Brain Age itself, and we did not check whether Simons and colleagues reviewed it. They show the pattern the two Nouchi trials sit inside. Our news piece on whether brain training apps work covers the wider field, and video games and IQ covers games more broadly.

Can brain training prevent dementia?

No study has shown it. A 2014 statement from the Stanford Center on Longevity and the Max Planck Institute for Human Development says no studies have demonstrated that brain games cure or prevent Alzheimer’s disease or other dementias. It adds that gains from the games are unlikely to last long after you stop playing.

The US Federal Trade Commission acted against a different product. In January 2016 Lumosity agreed to pay $2 million, with a $50 million judgment suspended, after the FTC said it lacked the science for its ads. That case was not about Nintendo.

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Is there a Dr Kawashima game for Nintendo Switch, and is it better?

Yes, and there is no published trial of it that we could find. Nintendo’s UK page describes new exercises, some using the right Joy-Con’s IR Motion Camera, plus classic exercises. Whether those exercises transfer to other skills has not been tested in a paper we know of.

How can you track your own thinking speed?

Use a plain test and repeat it. Our reaction time test and digit span test show how much you improve with practice on a single task. A practice gain on one task is what the reviews expect. It does not mean a broader skill has improved, and where thinking speed peaks across life is covered in our study of peak brain age.

Quick answers

  • Does Dr Kawashima’s Brain Training make you smarter? Two small trials found gains on executive-function and processing-speed tests but not on Raven’s matrices. Reviews find little transfer to everyday life.
  • Does Brain Age work? It improves performance on practised or similar tasks. Transfer to daily life is not shown.
  • How many copies did Brain Age sell? 19.01 million worldwide as of 31 March 2021, per Nintendo.
  • Did Nintendo pay for the studies? The funding statements name the Japan Science and Technology Agency. Kawashima’s university receives royalties from the game.
  • Is there a Switch version? Yes. Dr Kawashima’s Brain Training for Nintendo Switch has a UK release date of 3 January 2020.

The bottom line

Dr Kawashima's Brain Training is a well-made practice game with two small, short trials behind it, both co-written by its creator. They found gains on some tests against Tetris and none on fluid intelligence. Play it for fun, and expect to get better at the games.

Sources

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